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31st Spooktober Update

We continue to play test our game and realize many problems and balancing issues.

As of now, we have a 50/50 split on the amount of buff cards and sabotage cards. This amount of buff cards proof to be too much as players only focus on buffing themselves instead of sabotaging. This weakens the diplomacy of our game and turned it into a single player buffing game.

Reputation amount is also too high, players are getting up to 4 cards per turn. The high number of reputation create a logistic problem where it would make it difficult for players to keep track of their reputation. This also makes the post-turn calculation overly time consuming.


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